Use a vending machine to get a vile-flavoured drink such as cabbage, smelly sock, or rusty nail. The machine serves a can of drink randomly from four slots. Work out the likelihood of getting each flavour. Then choose a matching probability word: impossible, unlikely, equal, likely, or certain. Move on to filling the slots with drink flavours to match the given likelihood statements. This learning object is one in a series of three activities.
Key learning objectives
- Students match probability situations with everyday chance words.
- Students explore the tension between theoretical probability and randomness.
- Students construct situations to match probability scenarios.
- Explores the language of probability by encouraging students to answer a series of questions about the likelihood of a particular event.
- Provides a printable activity that relates the language of chance to introductory concepts of probability.