Play a dice game with 16 counters. Try to predict the best positions for the counters before the game starts. Add the numbers on a pair of dice to determine which counter to remove. Find out whether some numbers are more likely to clear quickly from the the game board. Explore how many rolls are needed to complete a game. Compare the shape of theoretical data distributions with experimental results. This learning object is one in a series of 11 objects.
Key learning objectives
- Students collect and handle data about random events to test conjectures about statistical variation.
- Students interpret frequency graphs to compare experimental results with theoretical probabilities.
- Students distinguish between even and uneven distributions.
- Students compare the shape of theoretical and experimentally derived data distributions.
- Provides scenarios for students to use dice to explore relationships between random variation and statistical distributions.
- Demonstrates that conclusions based on small sample sizes can be incorrect due to random variation.
- Introduces mathematical ideas underpinning uneven distributions via an on-screen tutorial.
- Includes a game scenario involving an uneven distribution.
- Automatically collates experimental results and displays them as frequency graphs.